
Concrete Shader 0036 Texture
cgtrader
[1 Procedural Based Shader and 1 Bitmap]\n\nEach Material Requires One Of The Following Maps:\n\n* 1 Color map/Specular Map \n* 1 Diffusion Map \n* 1 Reflection Map \n* 1 Bump Map \n* 1 Displacement Map\n\nTiled Seamless 4096x4096 TIF Images, As Well As Compatible C4D Files (R15), Are Provided\nMultiple Maps Can Be Layered To Produce Custom Procedural Effects\nAll Materials Support Use Of Displacement Maps And Are Fully Compatible With Any Software Program That Utilizes Them\n\nTest Renders Using Predefined C4D Materials Must Utilize 'MatPrevEnv_HDR' From The Material Preview Folder In C4D For Best Results\nGlobal Illumination (GI), Ambient Occlusion (AO) Rendering Included \nLuminance Maps Available for: \nConcrete With Polish And Normal Luminance Values \nConcrete Without Polish, Standard Luminance Levels \n Concrete Treated with a Finish and Normal Luminance Value Settings
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