
Concrete Shader_0032
3docean
1 Bitmap and Procedural Based Shader The shader features 1 Color map/Specular Color, 1 Diffusion map, 1 Reflection map, 1 Bump map, and 1 Displacement map. Seamless 4096*4096 tif images and c4d file (R15) are provided for the map. The map can be layered with procedural effects to achieve unique results. It is also compatible with any software that supports displacement maps. To render the shader, use matprev_env.hdr from the c4d materialpreview folder. The shader includes IBL, GI, and AO Render options. Lumination settings include Concrete Polish_0032 NatLum, Concrete Unpolish_0032 NatLum, Concrete Varnish_0032 NatLum, Concrete Polish_0032 ArtLum, Concrete Unpolish_0032 ArtLum, and Concrete Varnish_0032 ArtLum.
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