
Concrete Shader 0031 Texture
cgtrader
High-resolution materials can be generated by combining the right shaders and textures. For maximum realism, use up to six high-quality maps: - One for color and specular highlights - Another for controlling how light diffuses through textures - One map for reflecting objects in your scene with accuracy - One for creating surface bumps that simulate imperfections on textures - And a final one for displacing mesh vertices, enabling the creation of incredibly detailed scenes You can use high-definition seamless maps (4096x4096) optimized as TIFF files and even c4d compatible files. If needed, add layered effects from your procedural materials library. These materials support the full displacement map spectrum used by top-tier rendering software. Use 'matprev_env.hdr' with a c4d material preview file for the best IBL GI AO Render quality. Preconfigured scenes and ready-to-render materials like "Concrete Polish", "Unpolish", and Varnished textures in both Neutral Luminescence and Artistic styles can also be utilized with Cycles ( Blender Render engine)
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