Concrete Shader_0019

Concrete Shader_0019

3docean

[ 1 Bitmap and Procedural Based Shader ]\n\n\n 1 Color map/Specular Color - Controls the overall appearance of the material, including its color and shininess.\n1 Diffusion map - Adds texture and detail to the material, creating a more realistic look.\n1 Reflection map - Simulates the way light reflects off the surface of the material.\n1 Bump map - Creates the illusion of raised or lowered areas on the surface.\n1 Displacement map - Allows for detailed control over the material's geometry. Seamless 4096*4096 tif images and c4d file (R15) are provided, ensuring a high level of detail and realism in the render. The maps can be layered with procedural effects to achieve even more complex and realistic results. The map is compatible with any software that supports displacement mapping, making it a versatile tool for various applications. To get the best out of this shader, render with matprev_env.hdr from c4d materialpreview folder.\n\n\n IBL, GI and AO Render options are available, allowing for a range of effects to be achieved. Different lighting scenarios can be created using the following presets: Concrete Polish_0019 NatLum - A natural light setting that showcases the material's polished finish. Concrete Unpolish_0019 NatLum - A natural light setting that highlights the material's unpolished texture. Concrete Varnish_0019 NatLum - A natural light setting that emphasizes the material's varnished appearance. Concrete Polish_0019 ArtLum - An artistic lighting setting that enhances the material's polished finish with a touch of drama. Concrete Unpolish_0019 ArtLum - An artistic lighting setting that highlights the material's unpolished texture with a creative twist. Concrete Varnish_0019 ArtLum - An artistic lighting setting that showcases the material's varnished appearance in a unique and captivating way.

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