
Computer Speakers (Satellite and Woofer)
3docean
Game-ready, high-fidelity PBR, UV-unwrapped 3D Computer Speakers (2 satellites and a sub-woofer) models are provided in the package, complete with PBR materials, textures, and non-overlapping UV Layout maps. Perfect for advertisements or as low-poly game assets; easily customizable: you can create or edit the Textures using the non-overlapping UV Layout maps and the Base Color Textures provided in the package (see preview images). Each Object, Material, or Texture provided in the package has a unique, meaningful name. Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77). Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colors); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX). 3 Objects (meshes), 2 Materials (in Unity Package and in Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non-overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures. PBR colors and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colors and/or textures with a Material Node scheme provided in the blend scene (see preview images). UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY, NO POLES, 32317 vertices, 31839 faces (63678 triangles). Each mesh is provided with holding edges, so you can further subdivide/smooth it. Real-world dimensions; scene scale units: meters, in both blend and max scenes. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. IMPORTANT - Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/c8a17b2341d84f00bceb7913a7ff33ee
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