Computer Monitor
3docean
A high-resolution, LED computer display monitor 3D model consisting of two objects (case and display), parented to each other. Each object has a unique non-overlapping UV layout map, material, and PBR textures set. This production-ready 3D model is equipped with PBR materials, textures, and a non-overlapping UV layout map provided in the package. The model features quads-only geometries without any poles or tris/ngons. The geometry is easily customizable through UV-unwrapped shapes that can be used to create new textures or modify existing ones using the provided UV layout maps (in png format with alpha). Each object, material, and texture within the package has a unique name for easy identification. PBR textures files are included in a subfolder within the BLEND archive along with scene files. The 3D model was created in Blender 3D version 2.79 using Cycles materials and then exported to OBJ and FBX formats. Materials and textures were made in Substance Painter and exported for use in PBR, V-Ray, Unity, and Unreal Engine 4. Promotional images are available, including renders in Cycles (Blender 3D 2.79), wireframe images, and screenshots from the Blender 3D scene showing the UV layout. The package includes multiple formats: FBX, OBJ, BLEND (with Cycles materials), and png with alpha channels. The model consists of two objects (meshes) with two PBR materials in the Blender Cycles scene, each with a non-overlapping UV layout map and UV-mapped textures. The UV layout maps and image textures have resolutions of 2048x2048 pixels, created using Substance Painter 2. The polygonal model features quads-only geometry without tris/ngons or poles, with 34843 vertices and 34689 quad faces (69378 triangles). Real-world dimensions are included, with scene scale units set to centimeters in Blender 3D (metric with 0.01 scale). Objects have uniform scaling applied in Blender 3D. A PBR Multi-Engine Textures Pack is provided, containing a zipped folder with textures sets for various rendering engines and game engines: Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal), V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal), generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height), and generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). This allows for easy editing of textures or dragging-and-dropping the FBX/OBJ file along with the desired texture set into a 3D modeling software or game engine to create a production-ready asset. Important note: Main renderings were made in Blender 3D version 2.79 + Cycles using an HDR Environment Texture Image that is not provided in the package. Sketchfab preview: https://sketchfab.com/models/a4407e74067a4a969017f5a69d3c4a55
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