
Common Raven - rigged - animated 3D model
cgtrader
Common Crow\nRigged and Animated for:\nCinema 4D 12 and up\n3ds Max 8 and up\nQuad and Tris Geometry\nBoth models come with several pre-animated scenes to get you flying.\nThe feathers are geometry so they render fast and no plugins are required.\nThe wings are animated using the 6 bones within each. The wings are folded using one of several morph targets. You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\n-------------------------\nThe main controlling object is the ROOT bone I have provided several scene files to get you started: Lift-Off\nFly loop\nLand-Glide The feet and legs are controlled by LT-Foot and RT-Foot respectively. (Cinema 4D)\nThe feet and legs are controlled by LT-FootControl and RT-FootControl respectively. (3ds Max) There is 1 'neck' bone, a 'head' bone and a 'lower beak' bone.\nThere are 18 Morph targets. (Cinema 4D)\nThere are 20 Morph targets. (3ds Max) The 'Mouth' phonemes are controlled by 8 Morph targets:\nlocated when you select the CROW mesh and go to Object => Properties => Deform (Cinema 4D)\nlocated when you select the CROW mesh and go to Modify => Morpher (3ds Max) But the mouth can be opened and closed with a bone as well.\nThe wings are controlled by 6 bones each\nand have 1 Morph position, to spread the wing tips and 4-5 morph positions to manipulate the wing WingTipSpread-1, WingTipSpread-2, WingFold-1, WingFold-2, WingFold-3 (Cinema 4D)\nWingTipSpread-1, WingTipSpread-2, WingFold-1, WingFold-2, WingFold-3 (Max) The Tail spread is controlled via Morph target TailSpread, the Tail bone controls position and rotation.\nThe toes are controlled by 12 bones on each foot. To fold the wings use the morphs noted above.\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets. -------------\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry. CINEMA 4D:\nReal Geometry:\n25,000 verticies\n14,700 polygons\nSubdivided Geometry:\n295,500 verticies\n273,800 polygons -------------\n3DS MAX: Real Geometry:\n29,600 verticies\n22,300 polygons\nSubdivided Geometry:\n121,200 verticies\n218,400 polygons the maps are RGB or greyscale, 200dpi, 2772px X 2772px\nAdditional YouTube previews:\nGrey Crow Anim Hi https://youtu.be/Iq3RtXUJyZc Anim Grey Crow Hi https://youtu.be/LdEa9f0VzHs
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