Command Post 55K6E 3D model

Command Post 55K6E 3D model

cgtrader

The 55K6E system oversees all components within the battery group and collects status information from each component. It also controls the operating modes of the 91N6E Big Bird radar, including its IFF/SSR functions. A comprehensive C3 package is integrated, utilizing an Elbrus-90 microprocessor for data processing and system management. Sharing hardware with the S-300PMU2 54K6E 2 CP, the 55K6E features 18-inch LCD panels at all crew stations. This model enhances detail and realism to any rendering project with high quality and photo-realistic design. The model has a fully textured, detailed design that allows for close-up renders. Originally modeled in 3ds Max, it was rendered with V-Ray, and fidelity is optimal up to a 4k render. Renders have no post-processing. This model is ready for animation. You can easily position it or animate it as needed. Features: High quality polygonal model accurately scaled for an accurate representation of the original object. Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.) All colors can be easily modified. Model is fully textured with all materials applied. All textures and materials are included and mapped in every format. 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management. No part-name confusion when importing several models into a scene. No cleaning up necessary. Just drop your models into the scene and start rendering. No special plugin needed to open scene. Model does not include any backgrounds or scenes used in preview images. File Formats: 3ds Max 2015 + V-Ray 3.6 3ds Max 2012 with standard materials OBJ 2012 (Multi Format) 3DS 2012 (Multi Format) FBX 2012 (Multi Format) Maya 2012 with standard materials Cinema 4D R12 with standard materials Textures: High resolution up to 4096x4096 pixels for big parts and 2048x2048 pixels for small parts. Note for Cinema 4D users: Add HyperNURBS for each object to get subdivision (smooth). Make sure the setting of HyperNURBS is Catmull-Clark, and Subdivide UVs is Edge to correct textures and UVs. Note: If you have a problem with extracting files, use the latest version of winrar. Winrar is free. Also check out my other models by clicking on my user name to see my complete gallery.

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