columns Low-poly 3D model
cgtrader
Here is the output of the spinning text: Humans require a total of nine columns and six arches in three distinct texture versions. Models created within ZBrush exhibit exceptional detail. Triangular mesh sets are included in FBX files, featuring LOD (level of detail) and collision functionality. Quad mesh sets are available in OBJ format. All textures were crafted with great attention to detail within Substance Painter, resulting in three file variants per set. Each texture boasts 2K resolution, showcasing subtle details and nuances that have been tested across various environmental conditions. Exported layout scenes are compatible with both Unity and Unreal Engine. PBR (Physically-Based Rendering) support is enabled for all models. Total mesh count: fifteen Total texture count: one hundred fifty Total material count: forty-five in Unity, forty-five in Unreal Collision detection is enabled, with custom FBX files provided for each model. Level of detail (LOD) settings are implemented, excluding arches and columns (A-C-I), which feature a single level of detail. Vertex counts vary from 176 to 2,761 across all models. Specific vertex count details: Arch A: 343 vertices Arch B: 294 vertices Arch C: 390 vertices Arch D: 541 vertices Arch E: 352 vertices Arch F: 2,761 vertices Column A: 252 vertices (LOD0: 540, LOD1: 248) Column B: 540 vertices (LOD0), 248 vertices (LOD1) Column C: 176 vertices Column D: 646 vertices (LOD0), 327 vertices (LOD1) Column E: 1,106 vertices (LOD0), 652 vertices (LOD1) Column F: 844 vertices (LOD0), 288 vertices (LOD1) Column G: 1,261 vertices (LOD0), 677 vertices (LOD1) Column H: 1,082 vertices (LOD0), 422 vertices (LOD1) Column I: 391 vertices
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