Colt 1911 Black and Chrome - Model and Textures Low-poly 3D model
cgtrader
Game ready mesh and textures are available now for the Colt 1911 in Black and Chrome. Important Notes! High resolution textures exported from Substance Painter for Unreal Engine, Cryengine 3, and Unity can also be used as default for any other project. Material, meshes, and texture names use a simple naming convention that's easy to understand. First person shooters are the intended use for these models and their textures. The polycount is similar to current generation games like Far Cry or Call of Duty. You can scale down the textures from 4K to 2K or 1K as needed, but the highest resolution is included for your choice. After importing the model and textures into your chosen engine, be sure to follow that engine's documentation on setting up materials correctly. Rigging, animations, or sound effects are not included with this package. Note: The cartridges in the scene will require textures from the free ammunition pack available separately. Before purchasing, we recommend trying out our free AKM, MK2 Grenade and Ammunition packs to see for yourself the quality level and setup used in these models. These items can be used in any game and will give you an idea of what you can expect from your purchase. Naming Conventions WPN_ = Weapon Mesh WPNM_ = Weapon Material WPNT_ = Weapon Texture Get In Touch: If you have questions, we recommend sending a message through our official ChamferZone Facebook page. We'll get back to you as soon as possible. www.facebook.com/ChamferZone www.artstation.com/artist/timbergholz http://chamferzone.com/ By making a purchase, you agree to these terms: All content sold is licensed to the buyer (an individual or company) for lifetime rights to use the content in creating an unlimited number of products and shipping those products. The buyer may also share content with employees and contractors for the purpose of contributing to products controlled by the buyer. Each product built using our content must be a standalone creative work, such as a game, simulation, or video, where content is merely a component and not the primary focus. It may not be a content pack for distribution to engine users. Users are free to modify any purchased content. However, all items sold are non-transferable, and users cannot sublicense content for further redistribution, even if it's been modified.
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