ColonneDEKALE gray houses of the world 3D model

ColonneDEKALE gray houses of the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted into various other 3D formats. Its native format is .skp, while 3dsmax scenes are created using 3ds Max 2016, and rendered using Vray 3.00 CATALOGUE 2015 Reference Number: 146922 Dimensions (cm): H 150 x W 41 x PR 30 Weight: 0.10 Kg With its bright neon yellow and gray lockers, this wooden column is sure to add a cheerful touch to any room in your home. This cabinet also comes with storage space, making it the perfect addition to your office or living area. The decorative details are a great bonus, with two reversible boxes adding an extra level of style and functionality. Modulating its compartments can be done easily, allowing you to adjust the storage space as needed. Our suggestion: use the removable compartments to add even more storage space in your office. To complete your storage solution, why not try pairing this model with the larger version from the same collection column? Reference Number: 146922 Price: $149.90 Polygons: 81 The textures for this 3D model can be found within the .skp file. How to extract them? It's simple if you have any of the following software. Just follow these guidelines: Sketchup (Free) To export your desired 2D file, simply navigate to File > Export > 2d Graphic - dropdown option. Alternatively, Open up Sketchup and go to File -> Export -> 3D Model. Now select the COLLADA File (*.dae) format as the output file type. Be sure to check the box for Export Texture Maps in the options menu. Navigate to the exported file location, where you should see a folder containing all of the textures. C4D (Trial version is sufficient) To import .skp files into C4D, start by launching the program and importing your chosen 3D model. As soon as it's imported, C4D will automatically generate a folder containing all the necessary textures right next to the original .skp file. 3ds Max To retrieve textures from your .skp file within 3ds Max, follow these simple steps: When you import the .skp file into 3ds Max, it saves the texture files to the ..3dsMaxsceneassetsimages directory. Alternatively, if you export an FBX file with the embed media option enabled in the dialog box, you'll end up with a separate folder containing all of the textures right next to your exported file. Rhinoceros 3D (Trial version is enough) For those using Rhinoceros 3D, import .skp files and navigate to Panels > Material Editor. Locate any material that includes texture details and select it. In the Textures section, find and click on the name of your desired texture. Finally, click on the three dot button to access all the textures located in the ..AppDataLocalTempembedded_files directory. Now you're free to copy or paste these files to whatever folder suits your needs!

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