Collection of standing mannequins

Collection of standing mannequins

cgtrader

Here are the same individuals and things from various organizations, displayed within an image made by DAZ 3D's Iray, utilizing Maxon's Cinema 4D 13 R14 and running in high performance on Intel Core i7 systems using the Windows 7 OS. Individuals: A series of men from diverse age ranges with realistic skin and muscle mass, and some accessories. Standing poses are included with no background scenes, each displayed within its own perspective image view frame to ensure seamless scene editing between images, similar to how one works within a software application to create an interactive product visualizer, also seen here: https://en.wikipedia.org/wiki/3ds_Max. The three-dimension (3D) computer-generated image objects can be loaded into the same or a different image by simply saving each image in a widely recognized file format. File formats include fbx (ASCII or Binary FBX - ASCII and BINARY, a format of data interchange between 2D/3D creation software applications developed by Autodesk and also supported by many 3d content authoring systems for real-time and interactive media applications including the free cross-platform open source software blender https://en.wikipedia.org/wiki/Blender_(software), which can then load into multiple modeling programs (free versions include sketchup and blender as well as Maxon's Cinema 4D https://maxon.net/en/). It may be useful to keep in mind, while saving files you choose for import use fbx instead of OBJ due to increased ease in transferring textures onto the imported 3D model or animation by others in another 3D authoring program who doesn't know how or have experience using this feature as not all versions (older versions included free trial period with export function only when the export of object and animation information isn't present) that render in a 2.5/real-time interactive scene. If it were necessary, we can use 3ds which can save some computer space if your goal was using the software on very slow computers because .MAX versions can be a bit too large and therefore could load and run quite slowly due to this; but I suppose in today's computing standards most PCs with a graphics card should work out fine, as seen at http://computerweekly.com/, since the newer Maxon 17 or Maxon R18 also supports GPU rendering for much faster speed. For computer programs such as computer aided design that render real objects in an interactive three dimensional (3d) animation software application you would want to be looking into https://autodesk.com/fbx and the file type extension .fbx that saves with many details which is used throughout Autodesk's suite. Some are: stl for 3D Printing models, dae is used in some CAD/CAM systems like Creo Elements/Direct CAD/Pro E (from the free software that's now included on PCs as 64-bit Pinnacle Studio Pro) c4d a scene description language file that uses an .SCENE to create, render and output files that include camera, lighting settings and objects, as well as rendering data, used in high-end computer-aided graphics modeling of products. Another important file extension supported for export by Cinema 4D for those in video production who like the interactive mode which can work together between DAE format is dxf created in 2007 a subset file with vector graphics from AUTOCAD; also known as Autodesk drawing (autodesk) the same format used in autocad and many cad softwares which then import, open as read-only file type dwg a file containing DWG - Binary, for those that still work mainly using Autocad it would probably help. Another thing worth mentioning that may come handy when making your image collection of the standing human is if you decide to go into computer generated 3d rendering animation or if you are an animator creating real-time walk cycles; ztl has been shown at DAZ 3D website https://daz3d.com for animated characters. In today's advanced computing with more memory capacity even old hardware would work, so in summary when making this human and using these various tools I should note it will have been easier because it was being performed within Windows which as of 2019 has at least twice the computer hardware resources of XP (32-Bit). This was performed while the image files are stored on either an Intel Pentium system or higher to ensure there is enough hard drive space, even though older hardware also could accomplish this but more slowly with higher power usage so a good PC may have better energy consumption when saving larger and higher detailed models. I found a list here which can give a guide in deciding which system and 3D computer aided graphic (or video authoring application) to install according to the model detail and size - https://wiki.blender.org/wiki/Tutorials/Computer_Modeling/Evaluating_CPU_performance/.

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