COLETTE convenient houses the world 3D model

COLETTE convenient houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 7 and then converted to every other 3D format. Native format is .skp, a 3ds Max scene made in 3ds Max 2016 version rendered with Vray 3.00. With its lightly aged finish and its ancient forms, the COLETTE wooden dresser draws inspiration from the style XVIII. Its brass handles add a charm to it. This solid wood dresser will be a fantastic addition to any room. For a coordinated set, the COLETTE collection offers other raw wood furniture that will definitely impress you: the linen storage cabinet, the clothier cabinet and bedside. This product belongs to the Colette range. This range in solid mango combines elegance with refinement. Each piece is slightly limed by hand and keeps an incredibly natural look. The turbulent lines, curved legs, sculpted cornices and tops reveal many details that showcase a subtle and authentic craftsmanship. The handles and locks in aged brass are traditional and highlight the pure lines of this range. Size (cm): 85 x 110 x 48 Weight: 50 kg Reference number: 110396, Price: € 490 Polygons: 920 You can find textures in the .skp file. How do you extract textures from the .skp file? If you have any of these software, it is easy to follow the guidelines below: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Open the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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