
coffee table ylun houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8 before being converted to other 3D formats. Its native format is .skp, while the 3dsmax scene utilizes 3ds Max 2016 rendering Vray 3.00 Recall tables of ancient woodworkers to appreciate the warm allure of an old wooden table - lightly bleached and aged in its appearance. This coffee table invites convivial gatherings with its elegant dimensions in a rectangular shape. Harmonious forms allow it to fit seamlessly into classic or stylish interiors, becoming an indispensable asset at cocktail hours or tea time. This product is part of Ylun range: A meticulous interpretation of antique furniture, revamped for the modern era. Hand-completely weathered solid elm (plateau on recycled elm), each piece exhibits natural nuances and subtle irregularities from lime application, creating an authentic appearance that will mature with time. A delicate coat of varnish has been applied to preserve the patina while ensuring easy maintenance. Weight: 40 Kg http://www.maisondumonde.com/FR/fr/produits/fiche/table-basse-ylun-116328.htm Ref. 116 328, 399 euros Polygons: 956 Textures can be found within the .skp file To extract these textures from a .skp file is effortless with the following software, as described below: Sketchup (Free) Simply export an image under File/Export/2D Graphic in drop-down options. Another option: Export as a COLLADA File (*.dae) file by navigating to File -> Export -> 3D Model. Make sure 'Export Texture Maps' is checked under Options and navigate to the exported file location where all textures are stored within a folder. C4D (Trial version sufficient) .skp file imports automatically generate a textures folder next to the original file when opened in C4D software. 3ds Max Textures stored in the imported file reside in '..\3dsMaxsceneassetsimages. They can also be found and exported with an FBX option where embedded media generates a texture folder alongside the .FBX file. Rhinoceros 3D (Trial version sufficient) Upon importing, select a material that has a texture attached. Then click on the three dot button in the Textures section of Material editor to reveal all textures stored within '..\AppDataLocalTempembedded_files.' They can be freely copied and pasted into any folder of preference
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