Coffee table white PORTOFINO Houses of the world 3D model

Coffee table white PORTOFINO Houses of the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to every other 3D format. The native format is .skp, while 3ds Max scene is in 3ds Max 2016 version, rendered with Vray 3.00. HOUSES FURNITURE WORLD offers a new product in 2013 - choose a pure line combined with a yachting style for this white coffee table Portofino. This rectangular garden coffee table features a slatted wooden tray made of polywood in a white color. Maintaining this coffee table is easy, as it perfectly mimics the appearance of wood. You can find other products in the same collection, including dinner tables available in 100cm, 180cm, and 230cm sizes. Size (cm): H 30 x W 130 x D 80 Weight: 14.50 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/table-basse-de-jardin-blanche-portofino-130827.htm ref 130 827, price € 159 Polygons: 35 Textures are found in the .skp file. If you have any of the following software, extracting textures is easy. Here are the guidelines: Sketchup (Free) Just export the image as your chosen 2D file under the File/Export/2d Graphic - drop-down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location, and you will find all textures in a folder with the same name. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder containing all the textures next to the .skp file. 3ds Max When importing the .skp file, it stores texture files in ..3dsMaxsceneassetsimages. You can find them there. You can also export an fbx file with embed media selected (in export dialog window), which will automatically generate a folder containing textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open the material editor (Panels->Material Editor). Select any material that has texture on it. Click on the texture name, and then click on the three-dot button. You will see all the textures in the ..AppDataLocalTempembedded_files directory. You can now copy and paste the textures to any folder you prefer.

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