
coffee table Salvador houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8 and subsequently converted to every other 3D format imaginable. Native format is .skp, while 3dsmax scene runs on 3ds Max 2016, rendered with Vray 3.00 CATALOGUE 2014 Sculpted mango wood, this small blue table will add a lovely touch of color to your living room. Worked with an exceptionally aged effect, round coffee table that creates a genuine and friendly atmosphere. Decorated with a stylized pattern in the center, this wood coffee table perfectly complements your ethnic decor. In the same style, explore also the round coffee table Rattan Louisiana. Size (cm): H 50 x W 100 x D 100 Weight: 37 kg Ref. #138830 Price € 399.90 Polygons: 949 Textures can be located in the .skp file. If you possess any of the following software, it's straightforward. Follow these guidelines: Sketchup (Complimentary) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop-down option. Another method: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (A trial version will suffice) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..\3dsMaxSceneAssetsImages. You can locate textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (A trial version will suffice) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material Editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three-dot button. You can now see all textures, it should be in the ..AppData\Local\Temp\embedded_files directory. Feel free to copy and paste textures to any folder you prefer.
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