
Coffee table PORTOBELLO houses the world 3D model
cgtrader
This 3D model was originally created using Sketchup 8 software and later converted to other 3D formats for compatibility. The native file format is .skp, while the 3ds Max scene utilizes 3ds Max 2016 version and Vray 3.00 rendering engine for visualization. Catalog ID: 146774 Key Dimensions (in cm): Height = 40 cm, Length = 130 cm, Depth = 65 cm Weight: Approximately 23 kg Elevate your living room's seating area by choosing this premium wooden coffee table crafted from rich French oak wood. This versatile piece of furniture features a convenient secondary shelf for storing books, magazines, and other items within easy reach. The decorative flair on this design includes slightly angled legs reminiscent of iconic 50s style, adding a touch of vintage elegance to your space. Our expert advice: Accentuate the evening atmosphere by placing candles on the table's tray, creating an intimate ambiance that's sure to impress guests. If you're searching for a coffee table with ample storage, explore our range and discover the sleek white Artic table, available at a competitive price of €299.90. Additional details can be found in the native .skp file format, allowing you to access textures for custom rendering purposes. For users possessing Sketchup (complimentary), C4D, 3ds Max, or Rhinoceros 3D software (all with trial versions available), follow these easy steps to extract textures from the imported .skp file: Sketchup (Free): 1. Under File/Export/2d Graphic drop-down menu, choose a preferred 2D file export format. Another Option: 1. In File -> Export -> 3D Model menu, export as COLLADA File (*.dae). Click on Options and confirm 'Export Texture Maps' checkbox is selected. 2. Navigate to exported file location, where a folder containing all textures should be present. C4D (Trial Version Sufficient): Importing .skp into C4D will generate a folder with textures adjacent to the imported file automatically. 3ds Max: When importing the .skp file to 3ds Max, it saves texture files in ..\3dsMax\scene\assets\images directory. Additionally, exporting as FBX with embed media selected option, it will create a folder containing textures alongside the exported file. Rhinoceros 3D (Trial Version Available): 1. Import .skp into Rhinoceros 3D. 2. Open material editor through Panels->Material editor. 3. Select any material that has texture applied to it and click on texture name in Textures section. Click the three dots button, allowing you to access textures within the ..AppData\Local\Temp\embedded_files directory. Feel free to copy or paste the extracted textures into your desired location for convenient reference and editing purposes.
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