
Coffee table PORTO VECCHIO houses the world 3D model
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This 3D model was originally designed with Sketchup 13, after which it was converted into various other 3D formats. The native format is .skp and the 3ds Max scene uses 3ds Max 2016 version, rendered using Vray 3.00 To create an immersive outdoor-indoor environment, select the Porto Vecchio coffee table. As a crucial component of your garden setup, this woven resin coffee table brings together your guests to enjoy pleasant moments in harmony with nature. This elegant design, featuring a square shape and topped with tempered glass, offers a refined look. The easy-to-maintain braided design ensures that this coffee table coordinates perfectly with the gray tone of the Porto Vecchio corner sofa for garden furniture. Size (cm): H 31 x W 77 x D 77 Weight: 12.10 Kg reference number 121 916, ⬠219\n Polygons: 103 \n\nYou can find textures in the .skp file.\nHow to extract textures from the .skp file?\nIf you have one of the following software tools available, extracting textures is a breeze, follow these simple steps:\nSketchup (completely free)\n\nJust export the image as your choice of 2D file under File/Export/2d Graphic - dropdown option.\nAlternatively,\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Make sure that Export Texture Maps is checked in the Options window. Locate the exported file directory, there you will find a folder with textures within the exported file name.\nC4D (the trial version works just fine)\n\nImporting the .skp file into C4D automatically creates a folder with textures right next to the .skp file.\n3ds Max\nWhen importing the .skp file into 3ds Max, texture files are stored in ..3dsMaxsceneassetsimages. You can find textures there. To further streamline this process, you can export fbx file with embed media option selected (in the export dialog window), resulting in a folder of textures along with the fbx file.\nRhinoceros 3D (the trial version is also effective)\n\nImport the .skp file into Rhinoceros 3D. Access the material editor by navigating to Panels->Material Editor. Select any material featuring texture and click on the texture name within the Textures section, then select the three dot button. This will give you access to all the textures found in ..AppDataLocalTempembedded_files directory.\n\nYou are free to copy and paste textures into any desired folder location.
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