
Coffee table ORIENT EXPRESS houses the world 3D model
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This 3D model was originally created with Sketchup 8 before being converted into numerous other 3D formats. Its native format is .skp, while 3ds Max scenes are based on 3ds Max 2016 version, rendered using Vray 3.00 With wooden coffee tables from the Orient Express line, your evenings will become an invitation to travel. This exquisite rectangular coffee table is perfect exotic furniture for a living room in which to live, served by a small shelf on its side that's designed to add wood accents to your living room space. This product belongs to the range of Orient Express: A sunny atmosphere and stylish furniture that brings a new colonial pace of life ... In order to make maintenance easy, a thin layer of varnish was applied. Size (cm): H 45 x W 120 x D 65 Weight: 27 kg http://www.maisonsdumonde.com/en/gb/products/floor/table-basse-orient-express-49170155.htm Ref. 491.70155 Price: €199 Polygons: 112 Textures can be found in the .skp file To extract textures from a .skp file is quite simple If you have any of the following software, it's a piece of cake. Follow these guidelines: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic drop-down option. Another way to go: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Then, in the exported file location, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough): Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max: When .skp file is imported into 3ds Max, it stores texture files in ..3dsMax scene assets images. You can find them there, and also you can export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough): Import .skp file to Rhinoceros 3D. Open material editor (Panels -> Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button, and now you can see all the textures it should be in the ..AppData/Local/Temp/embedded_files directory. Feel free to copy and paste the textures into any folder you prefer
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