Coffee table orange Dkal houses the world 3D model

Coffee table orange Dkal houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 software and then successfully converted into various other formats for diverse applications. The native file format is .skp, while a 3ds Max scene exists in 3ds Max 2016 version and utilizes Vray 3.00 rendering. This catalogue entry features the following specifications: Reference number - 147055 Dimensions - Height (cm) - 41 x Width (cm) - 40 x Perimeter (cm) - 40 Weight (Kg) - 2 This charming orange coffee table brings a burst of vitality into any room with its modern design. It's the perfect choice for small spaces and features a distinctly Nordic-inspired style that never fails to impress. A beautiful accent, the subtle detailing of natural wood feet skillfully contrasting with vibrant orange will instantly capture attention. According to experts, pairing it with a striking plant is an ideal solution, allowing the beauty of both objects to shine together. Fortunately, this coffee table is also available in other colours to cater for different tastes and styles. Current pricing: 29.99 euros The provided 3D model comes complete with high-quality textures that can be easily extracted using a variety of popular software applications: **Sketchup** To export textures, follow these steps: Under File, navigate to Export > 2d Graphic, choose your desired output format from the drop-down menu, and select it. Alternatively, go to File -> Export -> 3D Model. Click Options and make sure 'Export Texture Maps' is selected. Next, locate the exported file at its destination directory and find a folder containing all the textures within it. **C4D** Simply import the .skp model into C4D; this will automatically create a texture folder next to your 3D model. Your images are now readily available in the specified location. **3ds Max** After importing the .skp file, locate it by going to ..\3dsMaxsceneassetsimages where all your textures should be stored. An additional method is exporting an FBX file with the 'Embed Media' option chosen during the export process, which will result in a new folder of textures generated together with the exported FBX file. **Rhinoceros 3D** Once the .skp model has been successfully imported into Rhinoceros 3D software (which comes free), navigate to Panels > Material editor. Here you can open the texture associated with any material that contains one, by clicking on its name within Textures section followed by clicking the three dots displayed nearby. Now all the textures are accessible in your ..AppDataLocalTempembedded_files directory and can be copied/pasted into whatever folder is desired for convenient access.

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