
coffee table MARIBEAU 3D model
cgtrader
This 3D model was originally crafted with Sketchup 13 and then converted to various other 3D formats. The native format is .skp, while the 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2012 Dares to blend materials and styles with the Mirabeau coffee table. Perched atop a stunning plateau made from recycled pine wood, this metal coffee table effortlessly pairs well with a classic. Equipped with wheels, this industrial-style furniture glides smoothly and seamlessly fits into any type of interior. Experience the allure of those weathered finishes with dinner table Mirabeau. Size (cm): H 45 x W 160 x D 80 Weight: 22.10 Kg\ houses the world ref 122387 price € 390\npolygons: 5570\n\nTextures can be located in .skp file\n\nTo extract textures from .skp file?\n\nIf you have any of the following software, it's simple. Follow these guidelines provided:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D file under the File/Export/2d Graphic - drop-down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three-dot button. You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like
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