
coffee table LUBERON houses the world 3D model
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This 3D model was originally crafted using Sketchup 8 before being converted into numerous other formats. The native format remains .skp while 3ds Max scene is tailored in 3ds Max 2016 version, rendered with Vray 3.00 HOMES FURNITURE UNIVERSE, BRAND NEW 2012 Explore the charm of Southern furniture through this rectangular coffee table Luberon. With a wooden tray stained solid sheesham, this rectangular coffee table presents an inviting surface to greet your guests at cocktail hour. Double tray also allows asking for books or magazines. This wooden coffee table boasts a metal base made of wrought iron, combining two materials well-suited to create a warm furniture set. Looking for a different shape? This coffee table is also available in square form. This product belongs to the Luberon range: Wood in warm hues and wrought iron, a timeless blend for an interior full of charm. The golden tones and grain of the sheesham are accentuated by a hand-applied color giving each piece a warm finish. This range masterfully blends natural materials, often combining rough slate for the table base and the dinner table top, occasionally used for the rattan dresser or console tables. Size (cm): H 46 x W 110 x D 60 Weight: 25 kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/table-basse-luberon-121567.htm\nRef: 121 567 Price € 259\nPolygons: 99 \n\nTextures can be found in .skp file\n\nHow to extract textures from .skp file?\n\nIf you have any of the following software, it is easy. Follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D file under File/Export/2d Graphic - dropdown option.\n\nAnother method:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is sufficient)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is sufficient)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you prefer.
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