coffee table LONG ISLAND houses the world 3D model
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This 3D model was originally built using Sketchup 8 software before being converted to all other popular 3D formats. Native file format is .skp. The 3ds Max scene was created in 3ds Max 2016, and rendering was done with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2012 Need a modern coffee table for your living room? Check out the Long Island small model. From sleek shape, this rectangular coffee table has a nice groove on top of a bleached board. Ideal to highlight an industrial-style decor, this modern coffee table fits into any type of interior. This product also comes in 129cm wide size. This item belongs to the Long Island range: The clear wood and metal mix with clean lines to arrange your home in a simple and contemporary way. The solid spruce tops are heavily grooved and lightly bleached. Simple black metal legs accentuate the modernism of the collection. Size (cm): H 36 x W 100 x D 55 Weight: 10 kg\nRef: 121639 Price € 119\nPolygons: 53 \n\nTextures can be found in .skp file\n\nHow to extract textures from .skp file?\n\nIf you have any of the following software, it is easy. Follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under File/Export/2d Graphic - dropdown option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like
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