Coffee table IBIZA houses the world 3D model

Coffee table IBIZA houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8, then converted into multiple other formats. The native format is .skp, while 3dsmax scene is compatible with 3ds Max 2016, rendered using Vray 3.00. Welcome guests in style and simplicity alongside the Ibiza coffee table. Constructed from steel gray, square aluminum frames that reflect light with tempered glass tops, this model embodies both subtlety and chic. This furniture piece features a blend of aluminum and textilene materials to bring you an innovative grey enjoy your new coffee table. Key to enhancing your modern gray garden setting, it seamlessly pairs well with the Ibiza armchair and sofa seats 2. Size: (cm) H 40 x W 54 x D 105, weight 12.50 kg. FURNITURE WORLD - NEW IN 2012, Reference number: 121911, Price: € 119, Polygons: 129 Textures can be located in the .skp file. Extracting textures from the .skp file is easy with these software applications. Follow the given guidelines: Sketchup (Free): Simply export the image as your desired 2D format under File/Export/2d Graphic, select from drop down options. Another way: Go to File -> Export -> 3D Model. Save it as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is enabled in the Options button. Open the exported file location. In the directory, there should be a folder with the exported file name containing all textures. C4D (Trial version available): Upon importing .skp file to C4D, automatically generates a folder next to the .skp file containing all the textures. 3ds Max: Importing .skp file to 3ds Max will store texture files in ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media option selected (in the Export dialog window), which automatically generates a folder of textures along with the fbx file. Rhinoceros 3D (Trial version available): Import .skp file to Rhinoceros 3D and open Material Editor (Panels->Material editor). Select any material that features texture on it. Click the texture name in Textures section, followed by a three dot button. Now you can view all textures in the ..AppDataLocalTempembedded_files directory. Simply copy and paste these textures to your desired folder location.

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