
Coffee table gray Dkal houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 and then converted into other 3D formats with ease. Native format is .skp, and it works seamlessly with 3dsmax scene created in 2016, rendered perfectly with Vray 3.00, Catalogue Ref 147056. Dimensions (cm) measure: H 41 x W 40 x PR 40. Weighing only 2 Kg, this compact round coffee table easily fits into any living room space. Its vintage style charm is further emphasized by the oblique feet upon which it's mounted. Deco details like natural wood feet and gray contrast add to its appeal. To highlight a beautiful design object, use it as a base. This versatile coffee table comes in various colors to suit your preference. Catalog Ref: 147056. Price: ⬠29.99. With 1199 polygons, it's a smooth performer. Polygons are readily available in .skp file for easy access. Textures can be easily located within the .skp file. If you have one of the following software, extraction becomes straightforward: Sketchup (free): Simply export your desired image format under File/Export/2D Graphic, using your preferred option from the dropdown menu. Another approach is available as well: Go to File -> Export -> 3D Model and select a COLLADA file (.dae) for export. Click on Options, ensure that Export Texture Maps is checked. Once exported, navigate to the location where the file resides; you will find a folder with all texture files next to it. C4D (Trial version suffices): Upon importing the .skp file into C4D, textures automatically get saved in a separate folder adjacent to the .skp file. 3ds Max: After importing the .skp file, textures can be found within ..\3dsMaxSceneAssetsImages. To export fbx files with embedded media option activated, choose the correct setting from your export dialog window and you'll see textures appear along with the exported fbx file. Rhinoceros 3D (Trial version is adequate): When importing .skp into Rhinoceros 3D, materials are conveniently available under Panels -> Material editor. Choose any material that has a texture associated with it, click on its name within the Textures section, and you'll see three dots allowing access to textures stored in the ..AppDataLocalTempEmbedded_Files directory. From there, copy or paste textures into your preferred location without issue.
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