
Coffee table Endersen houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp, 3ds Max scene is 3ds Max 2016 version, rendered with Vray 3.00. Catalogue 2015 Reference 146303 Dimensions (cm): H 40 x W 117 x 105 PR Weight: 22 Kg With its distinctive roller shape, the wooden coffee table brings a touch of retro flair to your living room. The solid sheesham top features a beautiful display of the wood's grain pattern. Decorative details include high and slender legs in a sleek contemporary Scandinavian style design. Our recommendation is to pair this piece with Sofield faux fur rugs for added warmth and ambiance. Reference 146303 Price: â¬199.90 Textures can be found in the .skp file. How to extract textures from the .skp file? If you have any of the following software, it's a simple process: Sketchup (Free) 1. Just export the image as your chosen 2D file under File/Export/2D Graphic - drop-down option. 2. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxSceneAssetsImages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels -> Material Editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures; they should be in ..AppDataLocalTempEmbeddedFiles directory. Feel free to copy and paste the textures to any folder you like.
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