COFFEE TABLE CHENONCEAU 115 houses the world 3D model

COFFEE TABLE CHENONCEAU 115 houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted into every other format of 3D. Native format is .skp, 3dsmax scene is in 3ds Max 2016 version, rendered with Vray 3.00 CATALOGUE 2014 From classic form, this gray coffee table stands out against natural wood platform with a striking contrast. Painted in very chic charcoal gray, this rectangular coffee table is topped by a vast plateau made from waxed natural wood. Elegant and functional, this wooden coffee table offers a second tray to store your magazines and journals, as well as space for your tablet at the upper platform. In the same style, explore the black coffee table Versailles. This product is part of the Chenonceau range: classic charcoal gray reimagines the spirit of chic furniture. Solid mango trays contrast elegantly with matt anthracite patina made using a brush, while antique brass hardware bring an authentic touch to the collection. A wax layer gives shine and makes it easier for you to maintain this beautiful piece of furniture. Dimensions (cm): H 43 x W 115 x D 58 Weight: 28 kg Reference: 138996 Price: €299.90 Polygons: 3113 You can find the textures in the .skp file. If you have any of the following software, it is easy to extract textures from the .skp file by following these guidelines: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Alternatively, Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location, and in the directory you should see a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can find textures there or you can export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppData\Local\Temp\embedded_files directory. You are free to copy and paste the textures to any folder you like.

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