
Coffee table CAVAILLON houses the world 3D model
cgtrader
This 3D model was originally created using Sketchup 8 before being converted into all other formats. The native format is .skp, while a 3ds Max scene utilizes version 2016 of the software and has been rendered with Vray 3.00 Ref: 146876 Dimensions are H 45 x L 110 x PR 60 With its wooden tray subtly dimmed by whitening, this coffee table brings an authentic touch to any living room setting. Moreover, to ensure nothing is left behind, a second shelf is incorporated for holding books and magazines. Deco detail adds practicality with the inclusion of two drawers and more under the tray space. We recommend decorating a tray with some candles to create a subdued atmosphere. For an alternative style, discover the coffee table OUESSANT Ref: 146876, Price €199.90 Polygons: 156 Textures can be located within the .skp file. If you possess any of the following software, extraction is relatively straightforward. Please follow these guidelines: Sketchup (Free) Simply export the image as your preferred choice of 2D file under the File/Export/2D Graphic drop-down option. Alternatively, Proceed to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is selected. Go to the exported file location. Within this directory, you should find a folder bearing the same name as the exported file, which contains all the textures. C4D (Trial version suffices) Upon importing the .skp file into C4D, it automatically generates a folder containing the necessary textures next to the .skp file. 3ds Max When you import the .skp file into 3ds Max, texture files are stored in the ..\3dsMaxSceneAssetsImages directory. You can find these within that location. Alternatively, export an fbx file with the embed media option enabled (within the export dialog window), resulting in a folder of textures generated together with the fbx file. Rhinoceros 3D (Trial version sufficient) Import .skp into Rhinoceros 3D. Access the material editor via Panels->Material editor. Select any material that has an embedded texture. Click on the texture name within the Textures section, followed by clicking on the three-dot button. Now you can view all the textures; they should be located in the ..AppDataLocalTempEmbeddedFiles directory. Feel free to copy and paste the textures into any desired folder location.
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