
Coffee table BRUGES Maisons du monde 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 and then converted into every other 3D format possible. The native file format is .skp, while 3ds Max scene is based on 3ds Max 2016 version, rendered using Vray 3.00. Looking for a truly authentic coffee table? Choose the Bruges square coffee table made entirely of solid elm. This wooden coffee table will seamlessly fit into a classic interior, rustic setting, or modern contemporary space. Its top is delicately decorated with intricately carved geometric shapes made possible by the thickness of the wood. Robust and visually impressive, the coffee table Brugge will captivate attention with its unique waxed appearance. This sturdy wooden coffee table will expertly marry well with a corner sofa 4 places in rich chocolate color from the same living room furniture collection. Dimensions: (cm): H 30 x W 100 x D 100; Weight: 45 Kg. Ref: 110609, Price: €399.00; Polygons: 26 Textures can be found in the .skp file. To extract textures from a .skp file is a simple task if you have the following software installed: Sketchup (Free): Simply export the image as your choice of 2D file under the File/Export/2D Graphic - drop down option. Another Method: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough): Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max: When importing the .skp file into 3ds Max, it stores texture files in ..\3dsMax\SceneAssetsImages. You can find the textures there. Alternatively, you can export fbx file with embed media option selected (in the Export dialog window), which automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough): Import .skp file into Rhinoceros 3D. Open Material Editor (Panels -> Material Editor). Select any material that has texture on it, click on the texture name (in the Textures section), and then click on the three-dot button. You can now see all the textures; they should be located in the ..\AppData\Local\Temp.embedded_files directory. Feel free to copy and paste the textures to any folder you like.
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