Coffee table BLOOM gray houses of the world 3D model

Coffee table BLOOM gray houses of the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8, after which it was converted to numerous other formats. The native format is .skp, while 3dsmax scenes utilize 3ds Max 2016 and are rendered with Vray 3.00 CATALOGUE 2015 Ref. 147231 Dimensions (cm): H 45 x W 45 x PR 45 Weight: 6 Kg Perfect for small spaces, this sleek gray metal coffee table enhances modern decor. Characterized by a lightweight metal structure, the square coffee table seamlessly integrates into your living room. A deco detail adds interest: a lightly aged finish on the edges. We suggest placing it beneath a pretty green plant. This coffee table is available in several colors.\nRef: 147231 Price: € 59.99\nPolygons: 25 \n\nTextures can be found in the .skp file, where they await your retrieval.\n\nYou're curious about how to extract textures from the .skp file?\n\nNo problem, with certain software tools it's an easy task. Simply follow these guidelines:\n\nSketchup (Free)\n\nExporting 2D graphics is simple: choose your preferred image format under File/Export/2d Graphic and click Export.\n\nAn alternative method exists as well:\n\nNavigate to File -> Export -> 3D Model, exporting the file as a COLLADA File (*.dae). Next, make sure that Export Texture Maps is selected in the options menu. Go to the exported file location; there, you'll find a folder with textures for your project.\n\nC4D (Trial versions are acceptable)\n\nWhen importing .skp files into C4D, a new folder containing textures appears right next to it.\n\n3ds Max\n\nImporting the .skp file into 3ds Max stores texture files in the ..3dsMaxsceneassetsimages directory. Alternatively, export an fbx file with the embed media option selected (in the export dialog window) and a folder of textures will automatically be generated together with the fbx file.\n\nRhinoceros 3D (Trial versions are acceptable)\n\nImporting .skp files into Rhinoceros 3D, then accessing the material editor through Panels->Material editor. Once in this menu, select any material containing a texture and click on its name to view all textures. You can find them in the ..AppDataLocalTempembedded_files directory. Simply copy and paste the textures to your preferred folder.

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