
Coffee table ASPEN houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 and later transformed into all other 3D formats. The native format is .skp, and the 3dsmax scene is compatible with 3ds Max 2016 version, rendered using Vray 3.00 Reference Number: 146853 Dimensions (cm): H 35 x L 130 x PR 70 Weight: 23 kg This modern coffee table made from recycled metal and wood complements your living room perfectly. Its clean lines combine wood with metal seamlessly. A unique feature of this design is the raw, recycled wood with apparent veins and knots visible throughout. For added beauty, consider decorating the table with a tray, or take it up a notch by adding the Abyssinians 2 trays? Also made from recycled wood, check out the Lotus coffee table.\nReference Number: 146853, Price: € 329.90\n\nTo extract textures from the .skp file,\nyou'll need one of the following software programs.\nIf you have access to these tools, follow the steps provided below:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D file format using the File/Export/2d Graphic - drop-down option under File on your menu bar.\nAlternatively:\n\nGo to File -> Export -> 3D Model and save it as a COLLADA File (*.dae) file. Make sure to select the box next to Export Texture Maps in the Options menu. Navigate to the exported file location and you'll find a folder containing all of the textures within.\n\nC4D (A trial version will do)\n\nImporting .skp files into C4D generates a folder with textures right next to the imported file automatically.\n\n3ds Max\n\nWhen importing .skp files into 3ds Max, you'll find your texture files stored in ..\3dsMaxsceneassetsimages. You can also export an fbx file with embed media option selected (in the Export dialog window), which will create a folder of textures alongside your exported fbx file.\n\nRhinoceros 3D (A trial version is sufficient)\n\nImporting .skp files into Rhinoceros 3D opens up a Material Editor in panels -> Material editor. Simply select any material with a texture applied, and click on the three-dot button to access all of your textures located in ..\AppDataLocalTempembedded_files.\n\nFeel free to copy and paste these textures to any folder you like.
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