
Coffee table ART DECO Maisons du monde 3D model
cgtrader
This 3D model was originally designed with Sketchup 13 and then converted to various other 3D formats. The native format is .skp, while the 3ds Max scene uses 2016 version, rendered with Vray 3.00. A refined Art Deco coffee table boasts a charming simplicity in its lines and an elegant curve in her feet. Practical features include a lower shelf and a large thick glass top. The warm tan of this wood coffee table blends seamlessly into any interior, modern or classic, allowing every whim. This wooden coffee table Art Deco is ideal for the living room, but also suitable for a bedroom or entryway. Size (cm): H 40 x W 100 x D 50 Weight: 15 kg ref 49170121, price € 159.00 Polygons: 491 Textures can be found in the .skp file How to extract textures from .skp files? If you have one of the following software programs, it is easy. Follow these guidelines: Sketchup (Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - drop-down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMax/scene/assets/images. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppData/Local/Temp/embedded_files directory. Feel free to copy and paste the textures to any folder you like
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