Coffee station clock houses the world 3D model

Coffee station clock houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8, then converted into other 3D formats. The native format is .skp. The 3dsmax scene uses 3ds Max 2016, rendered using Vray 3.00. Get on time for your train via the wall clock Cafe de la Gare. This round clock looks great in an urban-style apartment or classic kitchen. Like a traditional analog clock, this red clock recalls living at home! This product is part of the Country range, a warm and friendly atmosphere collection with nostalgic charms from the past. Rich colors and scents transport you to childhood pleasures instantly. Home decor fabrics feature contrasting plain or printed designs. Tableware stimulates your appetite with subtle tones such as strawberry red, caramel, vanilla milk ... A countryside-themed collection adds quaint charm to your Deco style. Dimensions (cm): W 92 x D 9 Weight: 6.50 Kg Visit www.maisonsdumonde.com for more information on this product. Ref: 116331 Price: € 99 Polygons: 380 You can find the textures within the .skp file If you have any of the following software, it is easy to extract them. Please follow these steps: If you have Sketchup (Free): Just export the image as your choice of 2D file under the File/Export/2d Graphic dropdown option. Alternatively, Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. If you have C4D (Trial version is enough): Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. If you have 3ds Max: When the .skp file is imported, it stores texture files in ..\3dsMax\scene\assets\images. You can find textures there too. Additionally, exporting an fbx file with embed media selected will automatically generate a folder of textures together with the fbx file. If you have Rhinoceros 3D (Trial version is enough): Import .skp file into Rhinoceros 3D and open the material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name, then click on the three-dot button to see all textures in the ..\AppDataLocalTemp/embedded_files directory. Feel free to copy and paste textures into any folder you prefer.

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