Coffee House Interior
3docean
This is a realistic, real-world-sized model of a Coffee House Interior with a bar and furniture designed by a professional architect. Units used: Centimeters and Meters Originally created using 3ds Max 2011 LEVEL OF DETAIL and USAGE This model is suitable for various purposes, including real-time and game use in Unity and UE4, CGI exterior visualization, and architecture. GEOMETRY The model's mesh is of high quality, with clean edge flow. Geometry has been carefully tested for holes, flipped normals, and overlapping polygons. The mesh is low-poly, allowing you to easily add additional details or edit the geometry. All similar objects are instances, making it easy to change or replace them. Shell Modifiers have been applied but disabled for glass objects. Scene objects are organized by layers: CAM_LIGHT ENV INT_bar INT_details INT_doors INT_floors INT_furniture INT_light INT_walls INT_windows PRESENTATION IMAGES All preview images were rendered using 3.20 V-Ray. Wire images were created with VrayLightMtl + VrayDirt for geometry testing. VRayHDRI maps and VRayCamera are included, making the product ready to render out-of-the-box. MATERIALS This model contains both V-Ray and Standard materials. JPG and PNG textures come in a separate archive. All objects have been UV mapped, and all materials are named properly. ADDITIONAL NOTES No third-party plug-ins are required.
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