Coconut Palm Tree 7041 Low-poly  3D model

Coconut Palm Tree 7041 Low-poly 3D model

cgtrader

Cocos nucifera, commonly referred to as the Coconut Palm Tree, has been a long-established staple in virtually every tropical location worldwide. Predominantly located in southern Asia and stretching eastward towards the islands of the central Pacific Ocean, this versatile tree has also made its way to the west coast of northern South America and the eastern coast of Africa. This game-integrated model boasts unique materials and textures tailored specifically for PBR rendering. With 4 meticulously designed LODs and a dedicated object for collision detection, users can effortlessly incorporate this model into Unity or Unreal Engine via the included FBX files, complete with rigging and animation capabilities. The accompanying animation showcases cyclic movements spanning 250 frames. Originally created using Blender 2.79, this model excels as a low-poly, game-ready asset. Its specifications are listed below: Objects: 5 LODs: LOD0 through LOD3 Polygons: Up to 1656 at maximum resolution Uvs: 2 included (UV0 overlaps material for material use and UV1 remains non-overlapping for light-map purposes) Collision box: Yes, available in UCX object format Animated: Yes, optimized for LOD0 and LOD1 Subdivision ready: Yes, designed for seamless rendering Render engine compatibility: Supports Cycles render with Eevee compatability Lod details are as follows: LOD0: 1656 polygons at maximum resolution LOD1: 594 polygons LOD2: 240 polygons LOD3: 214 polygons Tree specifications: Height: 12.5 meters tall Fruit presence: None Age: At optimal stage (100%) Health: Estimated at 25% Texture information: Materials in scene: 2 (1 material for palm tree, 1 light-map material) Texture sizes: Available in 4K, 2K, and 1K resolutions (4096px / 2048px / 1024px) Included textures: Albedo, Metallic, Roughness, Normal DirectX, Normal OpenGL, Height, Opacity Texture formats: Both JPG and PNG are included Model specifics: Real-world scale: Yes Additional notes: Textures are stored within a designated folder named 'Textures' HDRI information: HDRI not included; available for free at hdrihaven.com

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