

Cocktail with Olives Low-poly 3D model
cgtrader
A glass containing two olives is modelled as a 3D object, with three individual parts: the glass itself, liquid and olives. Each element features its own non-overlapping UV layout map, material and PBR texture set. The model is ready for production, complete with PBR materials, textures, and non-overlapping UV layouts included in the package. This 3D object consists only of quads and does not have poles, making it ideal for use in architectural visualization or product renderings. Customization options are also available, thanks to the provision of UV-unwrapped geometries that can be used to create new textures or modify existing ones using the UV layouts provided in the package. Each component of the 3D object has a unique name, and all PBR texture files have been included within a subfolder inside each archive type: BLEND (Blender), MAX (V-Ray), UNITY 5 and UNREAL 4. These archives also include scene files. Created using Blender 3D (Cycles materials) and 3DS Max 2013 (V-Ray 3.60), this model can be exported to various other formats for use in a range of applications. For demonstration purposes, two promotional images have been rendered using different software: Cycles in Blender and V-Ray in 3DS MAX. Fifteen more promotional images are included in the description, showcasing the model from various angles and within different scenes and software environments. These include screenshots from both wireframe and non-wireframe renderings as well as images of the object's UV layouts and a scene rendered with 3DS Max + V-Ray 3.60. This 3D object can be easily used in Unity 5 and Unreal Engine 4 scenes by simply importing it and adjusting the texture settings to match your specific project needs. Key characteristics of this 3D object include: * PBR materials, UV layouts and textures * Poly count: 8250 vertices; quads only; no poles. * Real-world dimensions. * Each texture is individually editable in its own unique folder. Textures are available in high definition (2048x2048), ensuring they provide the most detailed image possible. PBR textures were made using Substance Painter 2 and include: + Base color + Occlusion + roughness + metallic + alpha + Normal Additional details of the object's rendering are provided below, including specifications for the textures used in each environment: * Adobe Dimension: diffuse, reflect, reflection glossiness, normal, metallic, opacity. * Amazon Lumberjard: diffuse + opacity, specular, ddna (normal + glossiness). * Cycles for Blender 3D: base color, occlusion + roughness + metallic + alpha, normal. * PBR Metal Rough workflow: base color + opacity, roughness, metallic, normal, height. * PBR Spec Gloss workflow: diffuse + opacity, specular, glossiness, normal, height. * Unity 5 Standard Metallic: albedo + transparency, metallic + smoothness, normal. * Unity 5 Specular workflow textures: albedo + transparency, specular + smoothness, normal. * Unreal Engine 4: base color + alpha, occlusion + roughness + metallic, normal. * Vray for 3DS MAX: diffuse, reflect, reflection glossiness, normal. With the high-definition texture pack included in this model, you can easily swap between rendering engines or game engines using pre-made textures, without the need to create them yourself. This PBR Multi-Engine Texture Pack is especially useful when creating multiple variations of your product for use on different platforms, all while saving time and money by not having to manually re-create texture settings for each new render environment. To note: The main promotional images used in this 3D model were made using an HDR environment texture image that was NOT included with the package.

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