CLOTHING office houses the world 3D model

CLOTHING office houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 and converted into various other formats afterwards. The native file format is .skp, while a 3dsmax scene was exported with 2016 version of 3ds Max, rendered utilizing Vray 3.00. You spend many hours working from home and want to possess an attractive desk or high-quality wood furniture secretary to enhance your home decor. Combining the white desk you will discover both utility of a convenient office space and elegance of beautiful piece of furniture. To complement your living room, Confection range also offers benches or gray chairs for purchase. Size (cm): H 76 x L 150 x P 70 http://www.maisonsdumonde.com/FR/fr/produits/fiche/bureau-confection-116496.htlm Weight: 27.10 Kg Reference: 116 496 Price: € 289 Polygons: 372 You can locate textures in the .skp file How to extract textures from .skp file If you have one of these software programs, it's quite straightforward. Please follow guidelines provided: Sketchup (Complimentary) Just export image as your chosen two-dimensional file using File/Export/2d Graphic option Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options button and ensure that Export Texture Maps is selected. Proceed to exported file location In directory, there should be folder with exported file name containing all of textures C4D (Trial version enough) Importing .skp file to C4D will automatically generate folder with textures next to the .skp file 3ds Max When importing .skp file in 3ds Max, it saves texture files in ..3dsMaxsceneassetsimages You can find these textures there. Also, export fbx file with embed media option selected (in export dialog window), so that it automatically generates a folder of textures together with the fbx file Rhinoceros 3D (Trial version enough) Import .skp file into Rhinoceros 3D. Open material editor Panels->Material editor Select any material which has texture on Click on texture name (in Textures section), click three-dot button Now, you should see all textures, they are in ..AppDataLocalTempembedded_files directory Feel free to copy and paste these textures into folder of your choice

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