Closed soda can 3D model
cgtrader
Closed aluminium soda can 3D Model; perfect as a template or mockup for creation of various models, scenes and scenes. Production-ready 3D Model, with high-quality PBR materials, detailed textures, non-overlapping UV Layout maps provided in the complete package. Only quads-based geometries (no tris/ngons) ensure accurate model representation. Easily customizable: UV unwrapped geometries allow users to create new Textures (or modify existing ones) using the UV Layout maps provided in the package (as PNG files with alpha channel). Each Object, Material or Texture has a unique, meaningful name for ease of navigation and modification. Created in Blender 3D 2.80 (Cycles / Eevee materials), then exported to OBJ and FBX formats; materials and textures crafted in Substance Painter, optimized for PBR, V-Ray, Unity, Unreal. PROFESSIONAL IMAGES: the main renderings were created in Cycles (or Eevee) for Blender 3D 2.80; you'll find 11+ promo images in this description: 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80); 7-8 are wireframe images; 9-10 are screenshots from the Blender 3D scene, showcasing the UV Layout; additional images: UV layouts. Supported formats include FBX, OBJ; scenes available in BLEND format (2.80 with Cycles / Eevee materials); other assets include PNG files with alpha channel. Comprises 1 Object (mesh), 1 PBR Material, UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures included. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures crafted using Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); vertex count: 16,631; face count: 16,460 quad faces (32,920 tris). Accurate real-world dimensions; scene scale units set to centimeters in Blender 3D (metric with 0.01 scale). Uniform scale object applied (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines. Compatible formats include: * Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file); * V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); * Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) * Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not provided in the package!
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