
Closed drink carton 3D model
cgtrader
Closed drink carton 3D Model offers endless possibilities for mock-ups, product shots or advertising, delivering production-ready results with PBR materials and non overlapping UV Layout maps. Its quad-only geometries (no tris/ngons) eliminate unwelcome complexity. Customization is easy due to the model's fully-unwrapped geometries. With the provided UV Layout maps (in png with alpha), you can modify or create new textures with precision. This highly customizable asset is packed full of details and comes ready for use, complete with object names that convey meaning. Each object has been painstakingly designed to integrate perfectly within 3D projects. Render-ready and versatile, the closed drink carton model can easily fit any production or commercial requirement you need to accomplish. The material library it's accompanied by provides an excellent blend of both modern textures along with practical models you can modify. Materials were carefully created for use in Substance Painter using its proprietary workflow for exporting for PBR, Unity and Unreal. Images are all available right here - with Cycles-rendered images ranging from the sleek looks rendered with Cycles in Blender to simple yet informative screenshots. Images: nr 1-2-3 are actual promotional images; 7 and 8 contain information-packed wireframes which were added at no extra charge as is. nr 9-10 showcases how everything you need was perfectly planned, while additional detailed information - along with images can also be viewed on various layout configurations included within the zip file for use. Object File(s) Format: FBX (which will include an Obj and FBX copy too.) Additional assets to create an effective project scene will provide an easy path toward a comprehensive, cohesive 3D creation experience; ready at your disposal in this one-stop solution that encompasses absolutely all facets of its potential usage! Key Specifications & Features: 1 PBR Textures for Cycles with Alpha; also exported from Blender - includes both base colors and metal (base colors + roughness and more) Textures are 2048x2048 pixels 3dmodel uses polygons that will display exactly how each item looks like (with zero holes) Note: Scene units used metric (0.01) in Cycles Polygon faces 31664, Polygons count in tris -63328 (meaning every single face counts as both quads). Uniform Scale object: the overall effect achieved with 2nd and 1st level objects which means nothing is overlapping This will open your workflow in PBR; to make use of it now for real-life scenarios you've come here today looking into - please take advantage of one very comprehensive model set that has so many options and versatility. The whole concept revolves around PBR materials (and all included workflows with standard unity too.) This has never looked or felt more alive then thanks to advanced rendering from cycles inside blender (it truly showcases the artistry you would expect), however some additional things could have also worked great in terms of V-ray workflow integration as well (but no issues found here, everything else does seem good for most people and I assume is working great.) Important note - this image shows results without main textures being included, they've only got Cycles for blender images on here
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