
Closed coffin
3docean
Dark wood with chrome handles closed coffin 3D Model. Production-ready 3D asset, featuring PBR materials and textures provided in a non-overlapping UV layout map within the package. Quads-only geometries make up this model, without any triangles or n-gons, and no poles are present. Customization is easy: UV-unwrapped geometries allow you to create new textures or modify existing ones using the UV layout maps supplied in the package as PNG files with alpha channels. Each object, material, or texture provided has a unique name that conveys its purpose. This model was created in Blender 3D version 2.79 and uses Cycles materials; it was then exported to OBJ and FBX formats, while materials and textures were crafted using Substance Painter for PBR, V-Ray, Unity, and Unreal Engine compatibility. Promotional images demonstrate the model's versatility: rendered in Cycles for Blender 3D 2.7x, you'll find 11+ promo images showcasing its capabilities within this description. Formats included are FBX, OBJ; scenes are provided as BLEND files for Blender 3D version 2.79 with Cycles materials; and additional resources include PNG files with alpha channels. This model consists of one object (mesh), one PBR material, and a non-overlapping UV layout map; textures are UV-mapped and resolutions are set at 2048×2048. PBR textures were created using Substance Painter for seamless integration across various rendering engines or game engines. Polygonal in structure with quad faces only, this model boasts 29138 vertices and 27632 quad faces (55264 triangles). Real-world dimensions apply, with scene scale units set to centimeters within Blender 3D (metric units with a scale of 0.01). A uniform scale object is provided, as the scale was applied within Blender 3D. A PBR Multi-Engine Textures Pack is included, allowing you to import textures tailored for various rendering engines or game engines: * Cycles for Blender 3D: base color, occlusion + roughness + metallic + alpha (single PNG file), and normal maps * Vray for 3D Studio MAX: diffuse, reflect, reflection glossiness, and normal maps * Unity 5 Standard Metallic: albedo + transparency, metallic + smoothness, and normal maps * Unreal Engine 4: base color + alpha, occlusion + roughness + metallic, and normal maps * Generic PBR Spec Gloss workflow: diffuse + opacity, specular, glossiness, normal, and height maps * Generic PBR Metal Rough workflow: base color + opacity, roughness, metallic, normal, and height maps This enables you to edit textures or import the FBX/OBJ file along with your preferred texture set in your 3D modeling software or game engine. IMPORTANT - Main renderings were created using Blender 3D 2.79 + Cycles and an HDR environment texture image that is not provided within the package. You can view a Sketchfab 3D preview at: https://sketchfab.com/models/7b61f21bd63a4f1bbf32570abfe7bb84
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