clock large model Guerande houses of the world 3D model

clock large model Guerande houses of the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 before being converted to a multitude of other 3D formats. The native format is .skp, while the 3dsmax scene was created in 3ds Max 2016 version and rendered with Vray 3.00 The allure of Brittany's charm and coastal homes combine in this exceptional Guerande wall clock, bringing light to your interior design. This white clock features a substantial metal case with a diameter of over 91 cm. A clear and refined white clock needle enhances the room. Dimensions: H 92 x W 92 x D 5 Weight: 7 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/horloge-guerande-grand-modele-117129.htm#ref: 117129, price: â¬119\nPolygons: 192 \n\nTextures can be located within the .skp file.\n\nHow to extract textures from a .skp file?\n\nIf you possess one of the following software, it's effortless. Follow the guidelines provided:\n\nSketchup (Free)\n\nSimply export the image as your chosen 2D file under File/Export/2d Graphic - drop-down option.\n\nAnother method:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Navigate to the exported file location. In the directory, there should be a folder containing all of the textures with the same name as the exported file.\n\nC4D (A trial version is sufficient)\n\nImporting .skp files to C4D automatically generates a folder with textures adjacent to the .skp file.\n\n3ds Max\n\nWhen importing the .skp file to 3ds Max, texture files are stored in ..\3dsMaxsceneassetsimages. You can find them there or export an fbx file with embed media selected (in the export dialog window), and a folder containing textures will be generated along with the fbx file.\n\nRhinoceros 3D (A trial version is sufficient)\n\nImport .skp files to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has a texture on it, click on the texture name (in the Textures section), and click on the three dot button. Now you can view all textures, located in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you prefer.

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