clock houses the world 3D model

clock houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp, while 3dsmax scene is a 2016 version, rendered with Vray 3.00. The HOUSES FURNITURE WORLD model was made in 2013. If you're looking for a white clock, check out the Eugenie clock. This metal pendulum takes on the form of a real stopwatch and would look great hanging in your bedroom or kitchen. It features a white dial with Roman numerals and hands in a classic style. You might also consider the Victoria clock, a flea market-style timepiece. Dimensions (in centimeters): H 48 x W 38 x D 38, weighing in at 3 kilograms. Visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/horloge-blanche-eugenie-131012.htm for more information, and note the product number: 131012. The price tag on this model is €59. Model specs include a total of 2959 polygons. For those looking to extract textures from this .skp file, we have you covered. Simply follow these easy steps using one of the listed software options: Sketchup (completely free) - First, export the image as your preferred choice under File > Export > 2D Graphic > choose an option. Or try: File -> Export -> 3D Model, selecting the COLLADA File (.dae) format. Check off 'Export Texture Maps' in the options panel. You can find all the textures in a folder with the exported file name after exporting the model to a new location. C4D (A trial version will work) Importing this .skp file automatically creates a textures folder right next to it. 3ds Max When you import .skp into 3ds Max, the texture files are saved to the ..3dsMaxSceneAssetsImages directory. Alternatively, you can export as an FBX file with embed media option checked and create a new textures folder with the exported model. Rhino 3D (also just use the trial version) After importing this .skp model into Rhino, open up material editor in Panel > Material Editor, then select any texture-enabled materials. Right-clicking on any texture will show you where all your textures are stored, located in ..AppDataLocalTempEmbedded_Files. Just copy and paste them wherever needed. Happy text extracting!

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