Clock houses the world 3D model

Clock houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 software, then converted to various 3D formats, with its native format being .skp. A 3ds Max 2016 scene is also available, rendered with Vray 3.00 software. The product HOUSES FURNITURE WORLD presents a NEW 2013 style item, the metal Capuchin clock. This black metal clock has a 70cm diameter dial, mounting on two feet and reflecting true vintage charm. Users can explore this classic design further by discovering the related product 1492. Dimensions for this product are given as: H 86 x W 41 x D 70 cm, while its weight is approximately 7.80 Kg. Additional information can be found at http://www.maisonsdumonde.com/FR/fr/produits/fiche/horloge-Capuchin-metal-130485.htm under Ref number 130485, priced at € 99. The 3D model has a total of 966 polygons. For extracting textures from the .skp file, follow these steps if you have one of the following software: Sketchup (Free), C4D, 3ds Max, or Rhinoceros 3D. If using Sketchup (Free), users can simply export an image as their choice of 2D file by going to File/Export/2d Graphic and selecting the appropriate option from the drop-down menu. Alternatively in Sketchup (Free): Go to File -> Export -> 3D Model, export it as a COLLADA File (*.dae) file, then click on the Options button. Make sure that Export Texture Maps is checked. Then go to the exported file location. In this directory, there should be a folder with the exported file name containing all of the textures. In C4D, simply import the .skp file into the software and an automatically generated folder with textures will appear next to the .skp file. If using 3ds Max: when the .skp file is imported, it stores texture files in the ..3dsMaxsceneassetsimages directory. Alternatively, you can also export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D software: import the .skp file and open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name in the Textures section, click on the three dot button. You can now see all the textures, they should be located in the ..AppDataLocalTempembedded_files directory. Users are free to copy and paste these textures to any folder of their preference.

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