clock flag houses the world 3D model

clock flag houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 and then converted into numerous other formats for seamless compatibility. Native format is .skp, with a corresponding 3ds Max scene file in version 2016 and rendered through Vray 3.00. HOUSES FURNITURE WORLD, NEW 2013 Experience the classic British charm by switching to British time with your clock - take note of the Notting Hill area and its iconic Square. The bold, rectangular shape is showcased on a vibrant canvas with the distinctive image of the British flag printed boldly across it. This wall clock boasts two sleek black metal needles that instantly set the tone for any room in your home, giving you the authentic feel of a traditional UK cabin interior. Dimensions: Height (cm): 90 x Width (cm): 90 x Depth (cm): 4 Weight: 3 Kg. Find this product online at http://www.maisonsdumonde.com/FR/fr/produits/fiche/horloge-notting-hill-130756.htm Reference number: 130756 Price: 25 Euros Polygons used in model creation: 337 You can locate the textures within the .skp file To retrieve these textures, follow the outlined instructions below: If you're running any of the listed software, it will be straightforward. Just follow these guidelines carefully: Sketchup (available for free) Simply export the desired image by choosing your preferred two-dimensional format from the dropdown menu in File/Export/2d Graphic. Another Option: Go to File -> Export -> 3D Model. Now select COLLADA File (*.dae) as your export format and click on Options, then ensure that you check "Export Texture Maps". Next, locate the exported file at its specified location and find a folder containing all textures. This folder will be labeled with the name of the exported file. C4D (Trial version is more than sufficient) Once the .skp file has been imported to C4D, you'll see an automatically generated folder housing your textures, neatly situated beside the original .skp file. 3ds Max When importing the .skp file into 3ds Max, all texture files will be saved to a specific location - .\3dsMax\scene\assets\images You can easily find them here or even export fbx files with embedded media selected from the export options, thus creating another folder with your textures as they're exported. Rhinoceros 3D (with trial version also available) Import the .skp file into Rhinoceros 3D, then open up your material editor (navigate to Panels->Material Editor). Select any material that includes a texture and click on the three-dot button next to its name in the Textures section. You will see all of the textures; these are likely stored in ..\AppDataLocalTemp/embedded_files directory It's entirely up to you where you choose to place them afterwards - simply copy and paste to your preferred folder

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