
Classroom VR AR Game Ready Low-poly 3D model
cgtrader
3D Model of Classroom for Virtual Reality, Augmented Reality, and Games. Summary Information: Classroom > Subdivision Level 0: No subdivision level available. > Polygon Count: 64105 polygons with an average triangle count of 130309 triangles. Classroom Wall: > Subdivision Level 0: Simple subdivision. > Polygon Count: Only 99 polygons with 196 triangles. Sub-components: Classroom Floor: > Subdivision Level 0 > Polygon Count: Just 4 polygons, 8 triangles in total. Classroom Door: > Subdivision Level 0: Basic model structure. > Polygon Count: 186 polygons and a triangle count of 366. Classroom Furniture: Table Sets: > Subdivision Level 0 > Polygon Count: High-density 48784 polygons, over 98832 triangles. Classroom Elements: Classroom Frames: > Subdivision Level 0 > Polygon Count: Simple model design. > Triangle Count: Low triangle count of only 306. Air Ducts and Heating Pipes: Classroom_Airpipes: > Subdivision Level 0 > Polygon Count: Relatively few polygons (553). > Triangle Count: A moderate number of triangles at 1218. Tubelights and Other Lights: Classroom_Tubelight: > Subdivision Level 0 > Polygon Count: Much higher polygon count at 5352. > Triangle Count: Significantly more triangles, a total of 11110. Window Blinds: > Subdivision Level 0 > Polygon Count: High-resolution texture data in an image of the model's dimensions (1464 polygons). > Triangle Count: Slightly fewer than expected with just 2928 triangles. Textures and Settings: Available Textures: Numbers of textures applied are 55 Normal Maps included in all texture groups (16 Baked) Normal Maps used as secondary image layering data (13 Normals) Diffuse and specular Maps have high-quality resolutions: diffuse (14 Textures); Specular map 11. A total of 21 Baked and normal Map pairs applied across model assets, each available for real-time usage in Unity with a fully baked-out mesh at this level (all textures). Additional notes: This file contains a number of Baked light maps. For full render optimization within Unity or a V-Ray 3 rendering tool in Autodesk, no need for manual re-exporting to other environments from these files, because light rig is already embedded, but baked-out and real-time view available within CG trader at this model's version, included here (CGTrader Evaluation copy only available.) Preview Images Are Taken Real Time using both a fully optimized, real-time ready scene loaded directly inside Unity as part of Unity testing environment v5.3.4. Rendering Performance Is Maintained due to No plugin Requirement Needed To Load The Scenes Used within Vray in Unity Environment. All Materials and Texture are Properly Named. Model assets and textures can be grouped, accessed easily and organized with names according to both material (mesh) and name group of texture groups using all tools. UV Unwrapping performed accurately in correct Poly mapping. No Overlapping detected on poly surfaces in 2d View when viewing all poly data at subdivision zero levels across model components within Unity's or Max' preview view environments. Textures available: Low-res, Diffuse, Specular map textures; High-resolution (diffuse); and Baked normal Maps for further detailed level optimization. Realtime rendering also optimized in a scene viewer environment provided within VizArt/Evaluation only. Files Included: Model ( OBJ) FBX ======================= Available formats OBJ (Multi Format) 3DS Max 2013 Standard Diffused Textures Applied
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