
CLA - Classroom Constellations - PBR Game Ready Low-poly 3D model
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Game Ready for PBR, Built to Last Game-ready textures with Physically Based Rendering (PBR) capabilities UE4 Optimized, Using Metalness for PBR Textures Real-world measurements scaled to perfection Mikk Tangent Space for seamless texture integration Maps included: 2048 x 2048 resolution for maximum detail Albedo (Diffuse) map with rich textures and colors Normal map with intricate details RMA (Red Channel - Roughness, Green Channel - Metallic, Blue Channel - Ambient Occlusion) map for added depth TGA format for compatibility across platforms Rendered in Marmoset Toolbag for crisp visuals Art created by Dekogon Studios Kollab Project
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