CIRCUIT gray baby carriage bed Maisons du monde  3D model

CIRCUIT gray baby carriage bed Maisons du monde 3D model

cgtrader

This 3D model was originally created using Sketchup 13 software and later converted into all other available 3D formats. Native format is .skp and can be found within a 3ds Max 2016 version scene, rendered with Vray 3.00. The Catalogue used here dates back to 2014. Designed specifically for Sleeping 90, this unique wooden bed transforms into a fun and original children's racing car, complete with the number one symbol proudly displayed on its side. Meant for kids who still resist going to bed due to their boundless energy levels, this cozy vehicle design ensures that bedtime will be exciting for them. The most decorative aspects of the head and footboard function as miniature benches, offering a fun spot to sit. A child's duvet cover with racing car prints completes this thrilling ensemble. Specifications: * Height: 61 cm * Width: 102 cm * Depth: 234 cm * Weight: 60 kg Product Number: 135678 Price: €246.50 Total number of polygons used in this design: 14,598 Textures for this model are included within the .skp file. For users who have one of the following software installed, extracting textures is easy: Sketchup (free version available): * Export your preferred image format by navigating to File/Export/2D Graphic and selecting it from the dropdown option. * Alternatively: + Go to File -> Export -> 3D Model. + Select COLLADA file (.dae) as the output format, then click on Options. Make sure that "Export Texture Maps" is checked. + Locate the exported file folder where you'll find a subfolder containing all textures. C4D (Trial version works too): * Import .skp files to C4D; this process will automatically generate a textures folder next to the original .skp file. 3ds Max: + Importing .skp files into 3ds Max stores texture files within the ..\3dsMaxsceneassetsimages directory. Alternatively, + When exporting fbx format with the embed media option selected, it will also create a textures folder together with the fbx file. Rhinoceros 3D (free trial version is sufficient): + After importing .skp files into Rhinoceros 3D, + Navigate to Material editor through Panels->Material editor. + Select any material that features a texture, click on its name within the Textures section. Then click the three-dot button to view all available textures. These can be found in the ..AppDataLocalTempembedded_files directory. + Feel free to copy and paste these textures into any preferred folder.

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