
Cinema theater armchair 2
3docean
Cinema theater armchair 3D Model, the second in my growing collection. This model consists of two individual objects - frame and seating - which can be easily rotated or even animated separately. The shared non-overlapping UV Layout map, Material, and PBR Textures set make it seamless to work with both components together. Production-ready 3D Model, complete with PBR materials, textures, and a non-overlapping UV Layout map, all provided in the package for your convenience. The geometry is comprised of quads only, ensuring smooth and efficient rendering. The model is easily customizable thanks to its UV-unwrapped geometries, allowing you to create new Textures or modify existing ones using the provided UV Layout maps. Each Object, Material, or Texture within the package has been given a unique and meaningful name for easier identification and management. The model was created in Blender 3D 2.80 (Cycles/Eevee materials) before being exported into OBJ and FBX formats; Materials and Textures were crafted in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. Promo images showcasing the cinema theater armchair can be found within this description: 11+ images rendered in Cycles (Blender 3D 2.80), wireframe views, screenshots from the Blender scene illustrating UV Layouts, and more. Formats included are FBX, OBJ; scenes are provided in BLEND format (2.80 with Cycles/Eevee materials); additional assets include png files with Alpha channels. The model consists of two Objects (meshes), one PBR Material, and UV-unwrapped Textures, all mapped seamlessly onto a non-overlapping UV Layout map. Image resolutions for UV maps and Textures are 2048x2048; PBR Textures were created using Substance Painter. Geometry is polygonal, with quads only, ensuring smooth rendering without any tris/ngons. Real-world dimensions have been applied to the model, with scene scale units set to cm in Blender 3D (Metric with a 0.01 scale). The object has undergone uniform scaling within Blender 3D. A PBR Multi-Engine Textures Pack is included, providing a range of rendering engines or game engines with PBR Textures: Cycles (or Eevee) for Blender 3D, Vray for 3D Studio MAX, Unity 5 Standard Metallic, Unreal Engine 4, generic PBR Spec Gloss workflow, and generic PBR Metal Rough workflow. You can easily import the FBX/Obj file along with the Textures set into your preferred 3D Modeling software or game engine and link them together to get a production-ready asset. Please note that main renderings were made using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/cinema-theater-armchair-2-6c3df2952a9f49c8852ccc5de05dfbd7
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