Cigarette holder 3D model

Cigarette holder 3D model

cgtrader

Cigar and holder 3D Models. 2 separate items so you can remove the cigar, each with its own unique UV Layout map, Material and PBR Textures set ready for use. Production-ready 3D Model, with advanced PBR materials, textures, non overlapping UV Layout map provided in a package. High-quality quads-only geometries (no triangles/ngons), no poles. Customization-friendly: easily change textures by editing the existing UV maps (as PNGs with alpha) to create new looks or adjust the colors and appearance. Each item in the package has a descriptive, unique name for easy reference. Made using Blender 3D 2.79 with Cycles materials then exported as OBJ and FBX; advanced Substance Painter materials were made in preparation for use in PBR, V-Ray, Unity, Unreal. RENDER SAMPLES: the first sample image is rendered using Cycles in Blender 3D 2.7x; see multiple high-quality render images in this description: nr. 1-2-3-4-5-6 are samples rendered in Cycles (Blender 3D 2.79); nr. 7-8 are detailed wireframe views; nr. 9-10 showcase the UV Layout; multiple extra images include: various textures with alpha channel. Supported formats: FBX, OBJ; also includes a BLEND file for Blender 3D 2.79 (with Cycles materials), as well as PNG files for advanced PBR use and UV mapping layouts. UV layout maps have a high resolution of 2048x2048, while the included image textures are designed with Substance Painter's expertise for best results. Built using quads only for smooth workflow compatibility, polygonal model; no poles, uniform scale throughout (scaled correctly in Blender 3D). Uniform units used to represent realistic world dimensions (in centimeters). A separate PBR multi-engine package has been included - this allows for extensive reuse across rendering and game engines: Cycles (Blender 3D) setup with texture for a standard workflow, Vray setup in Studio MAX (diffuse + reflection glossiness, etc), Unity setup with standard materials, metal material + smoothness normal (5+ variants available!); Unreal Engine set up base color with alpha occlusion + roughness + metallic, with 3 texture maps (base colors normal); 2 additional standard setups also available! Note that some images and renders provided were done using external tools in combination with the included package. This allows a clear presentation of all details possible within the context!

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