
Christmas Ball frosted
3docean
A Christmas Ball decoration object, with a frosted surface on the ball. Three distinct objects (polygonal meshes) are part of this design: hook, top, and ball; each has its own unique UV Layout map, Material, and PBR Textures set. Production-ready 3D Model, complete with PBR materials, textures, and non-overlapping UV Layout maps provided in the package. This design is easily customizable, allowing you to create or edit Textures using the provided non-overlapping UV Layout maps and Diffuse (Albedo) Textures. Each Object, Material, or Texture within the package has a meaningful name, ensuring seamless identification and modification. PBR Textures files are included in a subfolder within the BLEND, MAX (VRAY), and UNITY zip packages. Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), this model was then exported to other formats for maximum versatility. The promotional images showcase the versatility of this design, with multiple renderings created using different software: Cycles for Blender 3D 2.7x, V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format), and Unity 5. Formats included in the package are 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non overlapping UV layout map, PBR textures for Unity 5); png with Alpha (PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012), Unity 5). This design includes three objects (meshes) and three PBR Materials; each object has a non-overlapping UV Layout map provided in the package, along with UV-mapped Textures. PBR colours and image Textures are provided for each Material in the package, featuring channels such as Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity). UV Layout maps and Image Textures resolutions are set at 2048×2048; PBR Textures were made with Substance Painter 2. The design features polygonal meshes only, with no poles or other irregularities; it includes 7458 vertices and 7252 quad faces (14504 tris). This design is scaled to real-world dimensions and has a uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. It's worth noting that main renderings were made using an HDR Environment Texture Image which is not provided in the package.
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